Showing posts with label deck recipie. Show all posts
Showing posts with label deck recipie. Show all posts

9/8/14

[DeckReciPie] Akia's Photon Galaxy (9/8/2014)

I play by my own style!
[Other DeckReciPies][RWG on Facebook][Akia's YouTube

As with most of my decks, this one isn't built to the usual standards of other Photon Galaxy decks thus the reason I've added Akia to the name... for now. So far I am in love with this deck! I have not liked playing a deck this much since I originally built my version of GaGaGa's! Usually my decks start with my own flavor then over time have standard cards added. This deck will prob not follow that path too much because so far it runs really well as it is. There are a few tweaks to be done in the trap and spell department but the monster line-up has been pretty solid. The part that will more than likely go under the most dramatic changes in the extra deck but that's just because I haven't gotten all the good cards for it yet, but I still have a pretty solid 15 cards in it for now that do the job. Anywhosills, this DeckReciPie might be kinda wordy since a lot of the cards have effects that run differently than most of my decks.

Main Deck Size: 40
# of Monsters: 18
# of Spells: 14
# of Traps: 8
Extra Deck Size: 15
# of XYZs: 15
Monster Line-up:
Run at 2-3.
+star of this deck
+Special summons by tributing 2 monsters
with 2000 or more atk.
+During the battle phase you can banish both this 
card and the one it was battling. If the other card
was an XYZ monster, when they both return this 
card gains 500atk for each material the XYZ had.




Run at 1-2.
+When you control a photon or galaxy monster,
you can normal summon this guy without tribute.
+When you do you can special summon a
Galaxy Eyes Photon Dragon from your grave.
-This card loses 1000 atk when summoned 
until the next end phase.





Run at 1-2 (I currently run 2).
+When normal or flipsummoned, 
destroy all set cards your op controls.
+As with any level 8s in this deck, can
be used with Trade-in to draw 2 cards.
+Can also be used with another lvl8 to 
make an XYZ such as Number 62 or
Felgrand.




Run at 2.
+Can not be normal summoned or set.
+Must first be special summoned when
you control no monsters.
-If you control another monster, this one
can not attack.
+Can be brought out other ways such as by
Galaxy Mirror Sage's effect.




Run at 2.
(There is an english release of this card,
I just felt like throwing in a JP card lol)
+Can only attack dragon types, but when it 
does gains 1000atk during the damage step.
+Negates that other monsters effect during 
the battle phase as long as this card remains
face-up.




Run at 2.
+After this card attacks, switch to def mode.
+Can be used with another level 4 to make
an XYZ monster such as Black Ship of Corn 
or Number 39: Utopia.






Run at 2.
+Once per turn you can make this
cards atk become double until the next
end phase, but you can not attack the 
turn you activate this effect.






Run at 2.
+Once per turn you can make this card
up to 4 levels higher.
+You can tribute this card to add one
galaxy card from your deck to your hand
other than Galaxy Wizard.
+I've used this effect to add Photon Sanctuary to
my hand.



Run at 2.
+When flipped, gain 500LP for every
galaxy monster card in your graveyard.
+When this card is sent from the field to 
the grave after being flipped face-up, you
can special summon a lvl4 or lower galaxy
monster from your deck in face down def 
position. Banish that card when it leaves 
the field.



Spell Line-up:
Common cards seen in other decks-
Trade-in x3
Dark Hole x1
MST x2
Book of Moon x1
Barian's Force x1

Run at 2-3.
+Creates 2 level 4 photon tokens
(2000atk/0def)
-Can not attack or be used as 
synchro material.
-You can not summon other monsters
other than light ones the turn you activate
this effect.




Run at 1-3.
+If you control a galaxy XYZ monster,
drop a card to the graveyard to draw 2 cards.
-If you activate this effect, your opponent takes
half damage during that turn.
-You can only activate one per turn.





Run at 2.
+If you control no monster, summon 
a level 4 or lower galaxy or photon 
monster from your deck.
-You can not normal summon or set
the turn you activate this card.
-You can only activate 1 Accellight 
per turn.




Run at 1-3.
(I want to run more but my local card shop
only had 1 at the time I built the deck)
+If you control a lvl5 or higher galaxy monster,
special summon a level 5 or higher galaxy monster
from your deck in face-up def position.
-You can only activate 1 of this card per turn.




Trap Line-up:
Common cards used in other decks-
Phoenix Wing Wind Blast x1-3
Breakthrough Skill x2
Call of the Haunted x2
Compulsory Evacuation Device x1


Run at 1-2.
+When a face up light dragon you 
control is targeted for attack, the atk 
target gains atk equal to the attacking 
monsters until the end of the damage
step.





Run at 1-2.
(I really want another of this card)
+When a face up galaxy monster is destoryed
on your side of the field by battle or card effect from your
opponent, destroy as many face-up cards your op controlls
as possible. If you do, banish them.
+During your draw phase when this is in your graveyard,
you can replace your draw phase by banishing this card
to special summon a galaxy XYZ monster from your grave.
Extra Deck Line-up:
 Number c107: Neon Galaxy Eyes Tachyon Dragon x1
Neon Galaxy Eyes Photon Dragon x1
Number 62: Galaxy Eyes Prime Photon Dragon x2
Number 107: Tachyon Dragon x1
Felgrand x1
Number 39: Utopia x1
Photon Papilloperative x1
Number 50: Black Ship of Corn x1
Kachi Kochi Dragon x1
Starliege Lord Galaxyion x1
Castiel x1
Starliege Paladynamo x1
Wind-up Zenmaister x1
Wind-up Zenmaines x1

Side Deck Line-up:
Galaxy Eyes Photon Dragon x1
Galaxy Tyranno x1
Photon Crusher x1
Galaxy Mirror Sage x1
Number c39: Utopia Ray
Photon Sanctuary
Galactic Charity x2
Photon Current x1

Updates:
+9/10/2014- I'll do an update post for this soon, but 2 Galaxy Expeditions, 1 Galaxy Mage and a Tachyeon Chaos Hole was added to replace 4 cards. I'll post what those are in the update post when I get the chance. I also have plans to order 2 Galaxy Knights and 2 Galaxy Zeros in the near future.

9/6/14

[DR- Update] Mythic BE Dragon Rulers (9/6/2014)

Testing out this new build :3

Main Deck Size: 41
# of Monsters: 16
# of Spells: 16
# of Traps:9
Extra Deck Size: 15
# of XYZs: 9
# of Synchros:
Cards that were removed:
Raigeki Break x2
Miracle Dig x1
Wreckless Green x2
Mirror Force x1

Cards that were added:
Upstart Goblin x2
Foolish Burial x1
Burial from a Different Dimension x1
Phoenix Wing Windblast x2

Best part of ALL, I finally got a Dracosack 
after 6mo of trying but failing to get one!

9/5/14

[DeckReciPie] Golden GaGaGas (9/4/2014)

This deck is like NEVER complete! 
I'm always adding and subtracting from it :3

This deck is no where near being competitive, it takes a few turns to set up; basically is really slow in comparison to most of the current formats competitive decks. I'd love to make this one competitive because it was the first deck I put together myself (originally it was made based around a Utopia starter deck but I liked the feel of the GaGaGas so I made it a GaGaGa deck instead), but for now it's my fun deck. I'm calling it Gold GaGaGas because when Premium Gold came out I made all the cards in this deck from that set that could be gold, gold :3). Anyways my nettaversers, if you're looking for a really good deck this isn't the one. It's made to be fun to play, and can pretty much make any XYZ you want because of GaGaGa Magician and Girl! This deck is also pretty big... it's not at the 40 cards size that most balanced decks are at. Lastly, this post is probably going to be pretty long and constantly edited as I make changes. If you have any suggestions, feel free to make them just don't say "needs GaGaGa Sister" cause... I know, but she was taken away from me during PRIO!

Main Deck Size: 45
# of Monsters: 18
# of Spells: 19
# of Traps: 8
Extra Deck Size: 15
# of XYZs: 15

Monster Line Up:

Run at 1.
+Banish a LIGHT and DARK
monster from your grave to bring
this guy out from your hand.
+Banishes a monster, but the cost is
you don't get to attack with him.
+If you battle and destroy a monster,
you get to attack a second time.






 Run at 1.
+When you take damage, you special summon
Gorz from your hand and if battle damage
summon a token that has atk and def equal to 
the damage taken. If effect damage, inflict that to your
opponent the same amount you took.





 Run at 2.
+Another card where you banish one
LIGHT and one DARK to bring it out.
+Banishes 1 card from the field, but
can't attack the turn you activate this
effect.







Run at 3.
+Copies the level of GaGaGa Magician.
+When XYZ summoned, you can target
a special summoned monster your opponent controls,
it's atk becomes 0. (I often forget to use this effect)
 
 
 
 
 
 
 
 Run at 3.
+Once per turn you can declare
a level between 1-8, this card becomes
that level till the end of the turn.
-Can't be used as synchro materiaL (but thats
ok cause this is meant to be an XYZ deck)
 
 
 
 
 
Run at 2.
+When summoned, you can special
summon a level 4 or lower monster
from your hand then put this card to 
defense position.
+Easy way to get a Utopia or even Gem 
Knight Pearl out there to have some defense.




Run at 2.
+Once per turn you can discard a 
spell card to special summon a 
level 4 monster from your deck.
-That monster can not attack this turn, 
so this is a good chance to XYZ summon 
something such as Silent Honor Ark.




Run at 3.
+I often use King of the Feral Imps
to pull this guy from my deck.
+Is a defensive card that comes out when
you or a monster is being attacked.
+Banishing target.





 
Run at 2.
+Negates an opponents on field
monster effect for a turn by dropping her
to the graveyard.
+Also a light banishing target.





Spell Line Up:
Common cards seen in other decks-
Pot of Duality x2
Soul Charge x1
Dark Hole x1
Book of Moon x1
MST x2


 
Run at 1.
-Be careful when you use this! I've
often had to drop my entire hand b/c
I risked drawing cards when I didn't 
have a dark to banish from my hand.






Run at 2.
+Searches out a GaGaGa, only downside
is you have to drop an additional card
from hand to activate this card.








Run at 2.
+When your opponent controlls a 
monster and you control none, special 
summon a GaGaGa from your deck.
-Can't special summon any other way
this turn except by XYZ.






Run at 2.
+I like to call this the better MST.
+Target a back row card, destroy that target.
Opponent can not activate said card in
response.





Trap Line Up:
Common cards found in other decks-
Bottomless Trap Hole x1
Torrential Tribute x1
Compulsory Evacuation Device x1
Fiendish Chain x1
Call of the Haunted x1
Dark Bribe x1


 
 
Run at 1.
+Negates all other traps on the 
field the turn this card is activated.








 
Run at 1.
+Unlike Dark Bribe, this doesn't give
your opponent a free draw but instead stops
a trap card and shuffles it into their deck.





Extra Deck Line Up:
Number 74: Master of Blades x1
Photon Strike Bouncer x1
Number 61: Volcasaurus x1
Gem Knight Pearl x1
Number 39: Utopia x2
King of the Feral Imps x1
Blade Armor Ninja x1
Number 50: Black Ship of Corn x1
Number 101: Silent Honor Ark x1
Downered Magician x1
Number 82: Heartlanddraco x1
Diamond Dire Wolf x1
Gagaga Cowboy x1
Number 17: Leviathan Dragon x1

Side Deck Line Up:
Photon Thrasher x1
Photon Papill x1
Maestroke the Symphany Djinn x1
Gagaga Tag x1
Soul Charge x1
MST x1
Phoenix Wing Windblast x2
Call of the Haunted x2
Wire Tap x1
Dark Bribe x1



Edits I haven't decided on how to make yet:
+One thing I'm really debating on is to run 2 Dark Bribes or 2 Wire Taps. I might even just main 2-3 Phoenix Wing Windblasts if I want to make this deck competitive. Heck, I have enough cards to make a second version of this deck... maybe that'll be the competitive version.
+I haven't decided if I want to keep Gorz as a main deck card or side him. I've also been debating on putting back in Tragodia.
+I used to have Photon Thrasher as a main deck card before I got my Effect Veilers so I'm trying to decide if he should be a side deck card.
+Spell Absorption is good for baiting out MSTs and other such cards, but I haven't decided if 2 is a good number to have.

9/4/14

[DeckRecipie] Gustos- Sphreez (9/2/2014)

This is what I like to call my shiny girly beat down deck!

Gusto's were the first deck I completed in under a week (Ghost Tricks took me about 3 because getting Alucards was a bit difficult). I was pretty darn proud of myself for completing them in the timely manner that I did because the shop owner where I was getting the cards from had been working on the deck as well but since I was closer to completion than he was, a deal was worked out for me to get the cards there were few of. When I built the deck Pilica hadn't been released yet to in her place was Junk Syncron for a while. Also when I originally built this I didn't run the Spell Absorptions but otherwise the deck is how it was when originally built. This deck isn't really competitive (I feel is it much too slow), but I am working on a build that can be. Ideally this deck is made to bring out Sphreez! This is definitely a much more synchro heavy deck than my Dragon Rulers.

Main Deck Size: 40
# of Monsters: 21
# of Spells: 12
# of Traps: 7
Extra Deck Size: 15
# of XYZs: 2
# of Synchros: 13

Monster Line-up:


Run at 1 (it's limited to that)
+Can be brought out from hand or grave
by banishing 2 wind types.
+A good back-up when you have nothing 
to bring out.
-Doesn't use the foolish burial effect 
because this is the only dragon in the deck.
+Can be used as a tribute to bring something
bigger Gusto wise such as Reeze.




Run at 2.
+Acts as monster swap.
+Also a way to get dead cards
back into your deck for a draw later
on in the same.






Run at 1.
+Negates on field effects.
+Shuffles a Gusto monster
from your graveyard back into
the deck (this is also a way to 
get Sphreeze back into the 
extra deck).




Run at 2.
+Shuffles gustos back into the deck
and lets you draw a card.
+As all other level 4s
XYZ material for Emeral.







Run at 2.
+While in graveyard after battle phase
can special summon a wind psychic
type from the deck.








Run at 2.
+Acts like Junk Synchron.
+Brings a tuner from the grave when 
normal or special summon (by an effect
such as Emergency Telliport).





Run at 3.
+Pilica target.
+When sent to the grave from
battle, special summons a level
2 or lower Gusto from the deck.








Run at 3.
+Pilica Target.
+When sent to the grave from
battle, special summons a level
4 or lower Gusto non-tuner.






Run at 3.
+When destroyed by battle, special
summons a gusto tuner from the deck.
+Like other level 2s, can make
the XYZ Daigusto Phoenix.








Run at 2.
+On flip, summons a 
gusto tuner from the deck.






Spells Line Up:
Common cards seen in decks-
MST x3
Dark Hole x1




Run at 2.
+Shuffles wind monsters back into your deck
and allows you to target one card on the field,
return this card to hand.







Run at 1.
+Straight forward spell that lets
you take control of a monster on 
your enemies side.
-Can not declare an attack or be
tributed.
+Can be used for XYZ summoning.






Run at 3.
+Special summons a level 3 or lower psychic type 
monster from your deck, but during the end phase
you have to banish that monster.
+Use with Pilica when you have a lvl 3 tuner
in the grave to make Sphreeze.





Run at 2.
+As long as this card remains on 
your side of the field, you gain
500 LP for every spell played on
either side of the field.
+Run at 2 in case run is gotten 
rid of.




Trap Line Up:
Common cards seen in other decks-
Bottomless Trap Hole x1
Compulsory Evactuation Device x1
Call of the Haunted x1
Dark Bribe x1
Solemn Warning x1
Dimensional Prison x2

Extra Deck:
Colossal Fighter x1
Stardust Dragon x1
Daigusto Eguls x2
Black Rose Dragon x1
Daigusto Sphreeze x2
Magical Android x1
Ally of Justice Catastor x1
Daigusto Gulldos x2
Daigusto Falcos x1
Mist Bird x1
Daigusto Emeral x1
Daigusto Phoenix x1

Side Deck:
Ultimate Axon Kicker x2
Mist Bird x1
Photon Papill x1
Number 48: Shadow Lich x1
Miracle Synchro Fusion x2
Soul Charge x2
Forbidden Lance x1
Phoenix Wing Wind Blast x3