9/4/14

[DeckRecipie] Gustos- Sphreez (9/2/2014)

This is what I like to call my shiny girly beat down deck!

Gusto's were the first deck I completed in under a week (Ghost Tricks took me about 3 because getting Alucards was a bit difficult). I was pretty darn proud of myself for completing them in the timely manner that I did because the shop owner where I was getting the cards from had been working on the deck as well but since I was closer to completion than he was, a deal was worked out for me to get the cards there were few of. When I built the deck Pilica hadn't been released yet to in her place was Junk Syncron for a while. Also when I originally built this I didn't run the Spell Absorptions but otherwise the deck is how it was when originally built. This deck isn't really competitive (I feel is it much too slow), but I am working on a build that can be. Ideally this deck is made to bring out Sphreez! This is definitely a much more synchro heavy deck than my Dragon Rulers.

Main Deck Size: 40
# of Monsters: 21
# of Spells: 12
# of Traps: 7
Extra Deck Size: 15
# of XYZs: 2
# of Synchros: 13

Monster Line-up:


Run at 1 (it's limited to that)
+Can be brought out from hand or grave
by banishing 2 wind types.
+A good back-up when you have nothing 
to bring out.
-Doesn't use the foolish burial effect 
because this is the only dragon in the deck.
+Can be used as a tribute to bring something
bigger Gusto wise such as Reeze.




Run at 2.
+Acts as monster swap.
+Also a way to get dead cards
back into your deck for a draw later
on in the same.






Run at 1.
+Negates on field effects.
+Shuffles a Gusto monster
from your graveyard back into
the deck (this is also a way to 
get Sphreeze back into the 
extra deck).




Run at 2.
+Shuffles gustos back into the deck
and lets you draw a card.
+As all other level 4s
XYZ material for Emeral.







Run at 2.
+While in graveyard after battle phase
can special summon a wind psychic
type from the deck.








Run at 2.
+Acts like Junk Synchron.
+Brings a tuner from the grave when 
normal or special summon (by an effect
such as Emergency Telliport).





Run at 3.
+Pilica target.
+When sent to the grave from
battle, special summons a level
2 or lower Gusto from the deck.








Run at 3.
+Pilica Target.
+When sent to the grave from
battle, special summons a level
4 or lower Gusto non-tuner.






Run at 3.
+When destroyed by battle, special
summons a gusto tuner from the deck.
+Like other level 2s, can make
the XYZ Daigusto Phoenix.








Run at 2.
+On flip, summons a 
gusto tuner from the deck.






Spells Line Up:
Common cards seen in decks-
MST x3
Dark Hole x1




Run at 2.
+Shuffles wind monsters back into your deck
and allows you to target one card on the field,
return this card to hand.







Run at 1.
+Straight forward spell that lets
you take control of a monster on 
your enemies side.
-Can not declare an attack or be
tributed.
+Can be used for XYZ summoning.






Run at 3.
+Special summons a level 3 or lower psychic type 
monster from your deck, but during the end phase
you have to banish that monster.
+Use with Pilica when you have a lvl 3 tuner
in the grave to make Sphreeze.





Run at 2.
+As long as this card remains on 
your side of the field, you gain
500 LP for every spell played on
either side of the field.
+Run at 2 in case run is gotten 
rid of.




Trap Line Up:
Common cards seen in other decks-
Bottomless Trap Hole x1
Compulsory Evactuation Device x1
Call of the Haunted x1
Dark Bribe x1
Solemn Warning x1
Dimensional Prison x2

Extra Deck:
Colossal Fighter x1
Stardust Dragon x1
Daigusto Eguls x2
Black Rose Dragon x1
Daigusto Sphreeze x2
Magical Android x1
Ally of Justice Catastor x1
Daigusto Gulldos x2
Daigusto Falcos x1
Mist Bird x1
Daigusto Emeral x1
Daigusto Phoenix x1

Side Deck:
Ultimate Axon Kicker x2
Mist Bird x1
Photon Papill x1
Number 48: Shadow Lich x1
Miracle Synchro Fusion x2
Soul Charge x2
Forbidden Lance x1
Phoenix Wing Wind Blast x3

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